In a time when what we now call retro
was just plain hot, one of the delights of home computing
was that some game manufacturers deemed it fitting to add
pretty tunes. Pretty tunes gradually evolved into
impressive compositions that were, as far as I was
concerned, equal (or better) than much of the stuff that
80s radio was infused with. While others doted on
Duran Duran, A-ha or Culture Club, my sonic heroes were
home computer music pioneers such as Rob Hubbard, Martin
Galway, David Whittaker and Ben Daglish. Does anyone
remember the C64 game Knuckle Buster? When it
comes to the games playability vs. music excellence
ratio this was probably the most extreme example ever. It
had one of the most brilliant pieces of computer music
ever written, which ended up in one of the most stupid
boxing games ever. Sometimes the music was the only
reason youd want to buy (or, um, *cough* copy
*cough*) a game. I played games and dabbled in the world
of programming, but my main C64-related passion was
appreciating games like W.A.R., Yie Ar
Kung Fu, Panther and Trap.
I dont at all recall what the games were like, but
I do remember every single note of their musical tracks. After two years of C64 use, I bought the Atari ST. Although the computer itself was far superior to the 64 in almost every way, its sound chip was the most basic of affairs a crummy Yamaha chip that Hubbard, Galway, and Whittaker scoffed at. Shivji, who had also designed the ST (in his kitchen, as legend will have it), appeared to have made a mistake here. I was overjoyed when Rob Hubbard appeared on the ST system, in 1987 somewhere, with music in some pretty good Microdeal games Goldrunner and Jupiter Probe. Though basic in comparison to any of his recent 64 tracks, this seemed to open up a whole future of Atari ST audio excellence. After all, wasnt Hubbards 64 game music debut, Confuzion, a decidedly basic effort too? One day in late 87 or early 88, everything improved overnight. I got a small program called Little Sound Demo which, apart from some nice graphics and lots of colours on the screen, contained high-potential conversions of several classic Rob Hubbard tunes. I dont remember which tunes, but I do remember that I was impressed to no end. Who were the exceptional guys behind this demo? Who was this Mad Max dude that seemed to have single-handedly improved ST sound programming by leaps and bounds? I managed to get in touch with them and even ended up spending 18 months in Germany. There, at Thalion, I worked closely together with the crème of ST programmers, including my hero Jochen Mad Max Hippel, the sound programmer behind the legendary BIG Demo (all Rob Hubbards tunes on the 64 converted to the ST in large demo). It was a time of ups and downs. On the one hand I lived in a German shithole that closed down completely at 18:00, I watched one German-dubbed movie after another, I had no home-cooked meal for 18 months and suffered dictatorial management styles. On the other hand, I worked together with people who were highly respected, there was the lovely Manuela, and I generally spent my days doing the very thing that I would gladly have done in my spare time, for free. Although the Atari ST sound chip never amounted to as much as the 64 SID, great stuff was done. I am not sure if technically Jochen Hippel was ever beaten, but other sound programmers/ composers left their mark on the Atari ST, too. David Whittaker actually made quite a few ST tunes, as did Tim Follin. I think Martin Galway also did a track for a 1988 roleplaying game of sorts. Even Ben Daglish did some music on the ST version of Deflektor, but he didnt persevere. In the scene, which was vibrant and enthusiastic, Gunnar Big Alec Gaubatz of Delta Force, Cyril Doclands Payet of Overlanders, Laurens The Mind van der Klis of Quartermass Xperiment and Joris Scavenger de Man of Synergy ruled the sound-waves and were continually pushing the boundaries. This CD can only pay tribute to a fraction of the finest. Here, modern-day musicians interpret classics by Hippel, Hubbard, Whittaker and de Man, among others. Some of them are poppy, some heavy, some orchestral, and some electronic. No matter what the variations in musical style of these modern interpretations, they all seek to maintain the original compositions vibe and feel. They are sure to make the spirit of the Atari ST rise from the dead. They will whisk you back to a simpler time when 8 MHz was enough, 1 MB was the most RAM youd ever need, 20 MB of hard disk took years to fill (even if you tried), and you took it for granted that you only had 2 colours (and needed a physically different monitor) when you wanted 640 by 400 pixels. This isnt the first retro-tribute CD, nor will it be the last one. I guess that just goes to show the lasting appeal of those old tunes that many of us grew up with. Right now Im in for another evening of SIDplay and SNDPlay, a trip down memory lane. Richard Karsmakers (Thalion Software) |
Titel | Künstler | Komponist | |
1. | Odyssey | Jan Morgenstern | Scavanger |
2. | LED Storm | Rafael Dyll | Tim Follin |
3. | DBA6 | Fabian Del Priore | Scavenger |
4. | Dragon Flight | Sonic Wanderer | Jochen Hippel |
5. | Exolon | Markus Holler | Dave Rogers |
6. | Prelude to Xcess | Rafael Dyll | Rafael Dyll |
7. | Lethal Xcess | Rafael Dyll | Jochen Hippel |
8. | Foundations Waste | Sonic Wanderer | Wally Beben |
9. | Period in 3D | Jan Morgenstern | Scavenger |
10. | Quick and Silva | Fabian Del Priore | Chris Hülsbeck |
11. | Custodian | Sonic Wanderer | David Whittaker |
12. | Jupiter Probe | Markus Holler | Rob Hubbard |
13. | Goldrunner 2 | Gianluca Verrengia | David Whittaker |
14. | BONUS: Maniax (Vocal Edit) | Dr Future and Makke | Kingsoft |
15. | HIDDEN: LED Stormesque | Chris Abbott | Tim Follin |
Erscheinungstermin | 2005 |
AUDIO CD | (Black Screen Records) |
Free Download | (MP3 & FLAC mit Inlay & Booklet) |
(Hörproben-Medley) |