Tipps, Tricks & Cheats
There's no doubting that No
Second Prize is the best polygon motorbike game out. The trouble
is, though, it can be a touch too hard when the season begins to
hot up and the riders start jostling for the Number One spot. We
reckon that it's about time someone helped you through the racing
calendar and here, courtesy of Erik Simon, Thorsten Mutschall and
Christian Jungen (the No Second Prize team), are some tip-top
- The best driver for beginners is Rainer. He's an
all-round guy who behaves well in curves and can take a
few hits. You should use him until you are perfectly
familiar with the steering and the way the other drivers
- The forth track, Mallory Park, is ideal for training with
the other drivers. They are a little faster there than on
Track 1 but Mallory Park doesn't have a lot of tricky
- If you're out to win the season and embarrass all the
other riders then you should choose Michelle. She's the
best driver of the six (and why not?) but you should be a
trained player to race with her because it will only take
one or two collisions to send her championship hopes up
- If you are racing through the whole season then you
should only save the game after every three tracks or so
because of the limited amount of times that you are
allowed to record your position. Once your position is
saved you should practise the next three tracks
intensively so that they soon become second nature. Then
return to the season and you should find the game easier
because you'll know the locations of all the tricky
- It's best to begin to use the manual gears as soon as
possible. The automatic gear-shift doesn't rev the motor
to its limits so you'll be able to use additional
acceleration if you change gears yourself. Don't be
afraid to accelerate until all the red lights of the rev
meter are on (don't try this at home, kids!) as you can
only seriously damage the motor if you change down
several gears too quickly.
- Clean your mouse and use a mouse pad. This may sound
obvious but Thalion spent ages getting the steering just
right and they don't want to be blamed for a piece of
grime causing damage at a hairpin bend.
- The latter tracks feature higher hills. If you speed over
them too quickly then you'll lose contact with the road
and for a short time NSP will turn into a flight
simulator (great program, isn't it?). If you do find
yourself briefly in the air then try not to move the
mouse around otherwise you'll veer off at a weird angle
when you land.
- Also featured later on in the season are pitch black
obstacles which slow you down dramatically. If you find a
few of these in front of you, and the situation gets
critical, then drive on the grass in preference to the
black stuff as the grass doesn't slow you down as much.
- If you aren't racing as Ray (whose acceleration leaves
all the others standing) then try to avoid overtaking the
other racers immediately as it's likely to end in tears.
Stay behind them for half a lap or so and wait until
they've battled their own positions out, after which
overtaking should become a lot easier because the field
will be more drawn out.
- Activate the pause mode and cameras only when you're on a
straight otherwise you'll find it difficult to get back
into the race again.
- The motorbikes in NSP have much more precise collision
detection than the other objects so don't be afraid to go
quite near to the opponents when overtaking.
- Once a season is successfully completed the game won't be
over. You'll be able to start a new season but the menu
background colours will be different, indicating that you
are now in Super Tough mode. All the other drivers will
race around the tracks as quickly as they did in the 20th
track of normal mode but they won't get any faster. By
way of compensation (and to give you another fair go),
you'll be allocated another eight savegame slots.
- If you' re keen to break the existing lap records, then
do the following: Wait at the start until the other
drivers have nearly completed their first lap. When
they're a good measure behind you should race the track
as fast as you can. You'll obviously not encounter any
opponents and there will be less black and brown amateurs
cluttering up the course.
- There's a kind of cheat embedded in the game but it takes
some time to use properly and should only be employed if
you're desperate to win a race. What you need to do is
nothing! Yes, just hang around at the start for 59
minutes and 59 seconds. When the hour is up and the clock
wraps around to 0:00:00 once again you can drive a few
metres to the finishing line and win the race in
absolutly no time at all! An egg-timer can be very useful
- Type "human ate alien" at the main option
screen to enable cheat mode with access to all tracks. A
cycling colour bar will appear to confirm correct code
entry. Press one of the following keys to activate the
corresponding cheat function:
- [F1]: Restart race
- [F3]: Toggle collision detection
- [F4]: 180° turn (Atari ST)
- [F5]: 180° turn (Amiga)
Additional hints (by Hektik of Supremacy in Deviant
- Play on automatic gears and leave the mouse response
level on 3 as this is the best in my opinion.
- When you get used to playing the game, don't use the
brakes on the first few levels as you do not really need
- Use Michelle (the blonde woman) as she is very fast and
is excellent on curves, but try not to crash as she is
not very strong.
- Watch out for the signs on the track that tell you how
big the next bend is and what direction it goes in. If
the sign only shows one or two arrows, don't bother
slowing down - but if the sign shows three arrows slow
down to around 180 and you will make it.
- Watch out for obstacles on the track on the later levels
- if your bike hits them you will be slowed down
Additional hints (by members of the Lemon Amiga Forum
and English Amiga Board)
- In general, hold the power on and skid through all the
corners as much as possible. At least 90 % of all corners
can be driven flat if your rider is good at curves.
- You just stop accelerating as long as you skid. Hence as
long as you're below maximum speed you should minimize
- Remember the Jackie Stewart method: Brake just before the
corner, point, accelerate through the corner from the
- Cutting the grass corners will help slow you down and
take corners sharper, but not too much or it's not worth
it (grass is an instant time killer).
- Go through easy (one arrow) corners by taking the fastest
line. There is no need to take off the power.
- Medium corners are shown by two chevrons/ arrows on the
corner. Go wide or cut in, and throw the bike hard into
the corner, aiming for the inside. When the bike begins
to skid you'll lose some speed, which can be helpful. If
you attempt the skid, don't bother releasing the power.
- Hard corners are often shown by red and yellow barriers
on the corner, but this is by no means a sure indication.
Either gear down, or tap the brake for two seconds by
holding down the left mouse button, or go for the skid
turn. Eight times out of ten you'll still make it with a
skid turn, but once or twice on a hard circuit you may
need to gear down or brake. Back on the power asap. As
said above, even three arrow corners can be taken at
'full skid' sometimes.
- I find the tyres warm up after a few laps and so
performance gets better. Try to survive until the 4th or
5th lap and then go for it.
- Anticipate other riders early. They won't crash into you
intentionally or weave much, but if you run into the back
of a guy on a corner that's just too bad.
- Playing Guide on YouTube
Hints for track #1 - Paul Ricard
|Do you have any hints for the two corners I've
highlighted on the right? I always break for them both. I
was wondering whether it's possible to do them any other
way, and also what kind of upside there is for using
manual gears (in terms of seconds per lap).
- For the first one (top-right) you have to break a
little, I usually get around it with a speed
somewhere between 270-290 km/h. For the second
one (bottom-left), start as far right on the
track as possible and flat out. Start breaking a
fraction after the sign appears (indicating the
left turn), turn as sharp as possible (you'll
have to learn the timing) and around the apex of
the corner (halfway through the hairpin) floor
it. If done right you should come out of the
corner (by the time you straighten up) with a
speed around 290 km/h or better.
The main advantage of manual gears is better
acceleration because you can rev each gear to maximum
before shifting. So on tracks with corners that
require shifting down gears you can maintain a higher
speed and reach top speed faster on exit. (members of the Lemon Amiga Forum and
English Amiga Board)
Hints for track #2 - Chiswick
- Select manual gears and Michelle. Start off
and short shift into 5th and stay there. Take all the
corners on the first lap flat in 5th to get used to the
fact that all the corners must be done flat, but without
risking crashing so much. When you see the black stand on
the right, it's up to 6th gear and you're on for the lap.
All you have to do is repeat the above in 6th, taking the
finger off the power for a second only in an emergency.
Go out before each corner and cut in. If you forget to go
out and try to take the inside line you'll find bikers
already there and you may not make the corner.
- I did a 51.50 using Michelle and automatic
gears. Foot to the floor for the first lap making sure
you cross the start/ finish line at maximum speed (329
km/h), never lift and keep it to the racing line hugging
as tight to the inside corners as possible. It will take
nothing less than a perfect run, so don't expect to get
it right first time. (members of the Lemon
Amiga Forum and English Amiga Board)
Hints for track #6 - Tetbury
- As above, but go into 6th as soon as you can after the
final hairpin and before the pink road bumps. Aim for all
the arrow signs, going to the inside of one arrow corners
and swinging out to the three arrow sign before cutting
into a hard corner. (members of the Lemon
Amiga Forum and English Amiga Board)
Hints for track #7 - Cadwell Park
- The corner with the tall building, did you
take that flat out? It's possible, but you have to get
the timing perfect - too soon and you clip the
building... too late and you ride straight into the
- I worked out that you could take it
full throttle towards the end, but I became so
used to breaking a little that I decided to stick
with it, especially as you have to break at the
next corner anyway.
- What speed did you take
through that corner you have to break on?
I usually aim for 290 although I think I
once took it at 300 and got away with it
with some fancy mousework.
- After the second
hump, I break to about 300 km/h
and do a sharp left turn. The
windy bit that follows can also
be done at around the same speed
if (a very big if) there are no
bikers in the way.
- What about the penultimate corner? When I'm around 310, I
can take that full speed, but whenever I come to it at
329, I always seem to hit the grass at some point, which
makes me want to break just a tiny bit whenever I'm on a
really good lap.
- I think I have taken it at full speed
before. I seem to end up on the grass, so I think
I lifted off the throttle (and no breaking) until
I hit the apex (halfway through the corner)
before flooring it again. You should exit that
corner at 315 km/h or better. Actually, I tested
that corner today. It is possible to take it at
329 km/h, but you have to start as far left as
possible, turn into it as far as you can (and
prey no bikers are on the inside) and you should
just make it (you will come within a whisker of
going onto the grass). (members of
the Lemon Amiga Forum and English Amiga Board)