resolution and colour tricks of Thalion games on the Amiga
I've had a look at games with a high number of colours to see how they did it:
Gives an impression the game is in 26 colours. But it actually appears to be a 16 colours game screen and a 16 colours dash with shared colours palette to make the two blend. The new screen starts where the last line of the 3D road meets the HUD.
Getting complicated now. 87 colours on screen in this one, more elsewhere. It actually has three seperate copper fades going on, adding to the colour count: One for the sky, another for the sea, and another for the sun. A seperate screen with its own palette for the HUD and I'm betting the 3D is actually 16 colours (due to the lack of chunky, as we all know).
184 colours going on here: Two seperate copper fades, later you get some water reflection like in Fire & Ice. In areas with no copper bars/ reflection....it's in plain old 32 colours mode.
Extracts taken from Screen resolution and colour tricks of OCS/ ECS games.