Screen
resolution and colour tricks of Thalion games on the Amiga
I've had a look at games with a high number of colours to see how they did it:
No
Second Prize
Gives an impression the game is in 26 colours. But it
actually appears to be a 16 colours game screen and a 16
colours dash with shared colours palette to make the two
blend. The new screen starts where the last line of the
3D road meets the HUD.
Trex
Warrior
Getting complicated now. 87 colours on screen in this
one, more elsewhere. It actually has three seperate
copper fades going on, adding to the colour count: One
for the sky, another for the sea, and another for the
sun. A seperate screen with its own palette for the HUD
and I'm betting the 3D is actually 16 colours (due to the
lack of chunky, as we all know).
Lionheart
184 colours going on here: Two seperate copper fades,
later you get some water reflection like in Fire
& Ice. In areas with no copper bars/
reflection....it's in plain old 32 colours mode.
Extracts taken from Screen resolution and colour tricks of OCS/ ECS games.